To swivel the design around in empty space, we use the Orbit tool.To move the design across the drawing surface, we use the Pan tool.For additional modifications, we will use the Offset Tool.To extrude the third dimension (or 3D), we will use the Push/Pull tool.To construct the basic 2D model, we will be using Line, Circle and Arc features.The Select tool will be used to select parts of the model.The visual shows some of the features of Google SketchUp Make that we will be using to design and build the 3D Model. Not unless, we begin with a little simplicity and an approach to go with it. In my experience, I've found that it was lot easier for me to go buy a 3D printer, set it up as per instructions and get it ready to print.Īnd to print something, it's as easy as going up to a site like, download a "thing" that closely conforms to your requirements and start printing.īut if you're like me and want to print your own creation, then you'll find that it's a very frustrating process to get something from an idea to a 3D model, let alone print. Only bare minimum features of SketchUp are described in the context of building the model step by step Besides, there's no shortage of online resources that can help you get through the installation process. Therefore, details on how to download and install these tools is not elaborated here. Just because I'm using the tools that I'm using - it does not automatically make this IBLE about Google SketchUp or MeshLab. In this IBLE, I will demonstrate how I went about designing a 3D model for one of my most recent projects by applying these simple, self-taught techniques.Īlong the way, I will also point to some problem areas I bumped into and how to get around them.
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